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Impostor factory soundtrack
Impostor factory soundtrack














You will run through every major moment in their lives together along with way too many minor ones, with a progress bar telling you how much longer you'll need to keep going through this mind-numbing journey of two cardboard cutouts in a story so bland that whatever AI program was involved in writing it probably requested a pseudonym.

Impostor factory soundtrack free#

She meets a fellow student who is a Free Spirit but apparently not free-spirited or interesting enough to have any sort of life outside of being a good boyfriend. She was born with an illness of some sort (never fully explained) which sets her as The Doomed Girl. The above mystery woman, who you had a handful of conversations and have barely gotten to know suddenly thinks you find her interesting enough to set you on a journey witnessing her ENTIRE PUGGING LIFE STORY, and folks, it is a trope-laden, cliched, dismally boring slog. And honestly, I recommend exiting the game right there and basking in how good the first act was.īut if you didn't do that, that's too bad, because now you have to go through the second act. I laughed several times, I gasped in surprise, I openly remarked to my wife in the other room "This game is so pugging great!" It's amazing. The first act of this story is PHENOMENAL. You show up to a party where there's a bunch of investors for a project of some sort and then a murder happens, and there's a mysterious woman, and you go back in time, and a bunch of crazy things happen. And oh boy, what a great start this game has. You take your little 16-bit sprite character through a story of laughter and heartstring tugging, a journey that will make you laugh and cry. Your games are awesome."įrom the creators of To The Moon and Finding Paradise, so you know how this works.

impostor factory soundtrack

I feel so much lighter than before, and your game really helped me with that. Sorry for the wall of the text, and thanks again. But without a doubt, this freed me from my cage. Would I be a happy person? Perhaps, perhaps not. If I hadn't played this game and hadn't had those conversations, perhaps I would've just decided to go on with my life without telling her anything. At the end of the conversation, she hugged me and said that I should've said it much earlier, and that she would always support me.

impostor factory soundtrack impostor factory soundtrack

For eight years I knew I liked boys, but I never could muster the courage to tell it to her until now. It became almost a dogma.Īfter all of that (and some conversations with some of my friends), I decided to come out to my mom. I had built up this totem of "Relationships are dumb and I'm above them" for so long that I couldn't question it anymore. I felt trapped and alone, but I didn't want to admit it. I realized I was masking my fear of coming out to my parents with the idea that I didn't want relationships, and as such would never have to discuss such things with them. My time here is limited, and I didn't want to leave without leaving a mark, as a 'mediocre' person. I began thinking more and more about this concept - Lavenders and Stars - and really question whether I really wanted to beeline myself into one single goal. So when that conversation between Quincy and Lynri, about their different viewpoints on how life should be lived, occurred.

impostor factory soundtrack

I was clinging to the idea that I would live my life focusing on one single objective, and kind of ignore everything else, including relationships, to pursue that goal. I was grappling with my own insecurities and fears of what the future would look like for me. I was now a different person, at a different mood and with different emotions. Then four years later, Impostor Factory came along. I enjoyed the game, called it a masterpiece, and moved on. I thought that was the peak of what games could do for me, as at the time I was somewhat of a colder person. When I played Finding Paradise, I cried at the end - Colin's obssession with the imaginary was something I found quite relatable. But this one, Impostor Factory, this was one of the only ones that really changed me. I've played many games, some with great emotional impact or that were really fun experiences that brought me joy. "I often wondered about whether games could really, truly change someone's life - make someone reflect on their life decisions, or help them clarify some of their thoughts about themselves or the world around them. This was the email I sent Freebird Games after this game came out.














Impostor factory soundtrack